Quality instruction should be creative, engaging, and effective. 


I believe creativity is what separates good instructional design from great

instructional design. Creativity is what allows us to find innovative ways of 

presenting our material, connecting with our learners, and assessing their growth.

Creativity is nursed when we allow ourselves to not only focus on what is practical, but also want is interesting, what is aesthetically intriguing, and what is fun.

How I Work

Learner-focused | Adaptable | Detail-Oriented

I work to craft creative and meaningful learning experiences by focusing on learners and using proven tools and methodologies for the most engaging and effective experience possible.


I believe there are three key ways to make any learning event engaging. All three are striving to do one thing: activate the imagination. This doesn't mean Mr. Roger's Neighborhood. Activating the imagination can be as simple as using an inductive method rather than a deductive one and building instruction around discovery rather than abstraction.

  1. Experiential. Instruction should be learner-focused, and part of this means it should connect with practical day-to-day needs and experiences of your learners. Learners are engaged when they can clearly see how what they're learning applies to them and how it can help improve their lives. This is achieved through experiential, situational, and problem-based learning experiences.

    Experiential learning activates the imagination by allowing learners to think about and ask how this applies to their real lives.


  2. Aesthetically Pleasing. Instruction, whether a PowerPoint presentation or an eLearning module, should be pleasing to look at. If a learner is going to have to look at a slideshow or an interface for any time at all they should like what they're looking at. This means one part of engaging instruction and eLearning is a strong UX/UI focus.

    Good aesthetics activates the imagination by providing learners with a visual scaffolding on which to hang their learning.

  3. Fun. Instruction doesn't have to be boring, it can be fun. Whether that's merely inserting humor into a lesson or integrating principles of gamification, instruction can be made enjoyable to go through. Video games have a lot to teach us about good instructional design; as a long-time gamer with experience working in game design I'm here to help convey some of those lessons.

    Fun activates the imagination by breaking learners out of the traditional mold and freeing them to engage. 


Instruction that is creative and engaging may be a pleasure to go through, but if it's not also effective then our time is wasted. To be effective we need to utilize both time-tested and innovate methodologies for success. 



Instruction needs to work for you, so we'll begin with discovery. What performance gaps are present that need addressed? Together we'll investigate the problem and brainstorm solutions to see what might work best.

While my skill is in how to design and develop effective learning experiences, but I need your expertise to work. This means bringing in your subject matter experts to be a key partner throughout the rest of the process.

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With the gap discovered and the brainstorming complete, this is where we start building our product. We'll start with storyboards, rapid prototypes, and feedback, staying in this design-develop-test cycle of increasingly polished product until we have something you are satisified with and your learners can use to grow.


Once delivered you'll be able to measure the effect of our instruction on the change you're striving for.

Instructional/  Educational Video 

From simple instructional videos or to microlearning


From Articulate Storyline courses to web-based learning environments

Instructional Design

Instructional design from beginning to end, including LMS course construction


Constructing the best curriculum for your courses